smartRender lets you reduce your rendering times and makes rendering dramatically faster compared to the standard rendering process. It uses all your hardware resources efficiently to speed up the processing.
smartRender supports the ability to speed up preview renderings. While your comp is work in progress where you want to get instant feedback you can use incremental renderings and down scalings to get get your previews in seconds instead of waiting for some minutes.
smartRender lets you view a detailed log for the job which lets you also detect rendering errors. All job logs can be exported as text files.
smartRender works out of the box producing fast renderings but if you have some programing experience you can even edit, change and customize smartRender's processing commands so you can fully customize it to your needs.
The following shows some direct 1:1 real time render comparisons between smartRender and NUKE's default rendering method. We tested different nuke scripts of different scale with different machines and different operating systems. Each test is a real time recording of the exact same nukescript on the same machine. In our tests rendering with smartRender was always faster, sometimes even incredibly 4 times faster. As these comparisons are quite long feel free to simply skip through them and have a look at the comparison chart at the end of each video. The brave ones watch the whole video in one go :-D
Nuke script size: large
Machine: MacPro 6,1 3GHz 8-Core Intel Xeon E5 32GB 1866 MHz DDR3
OS: MacOSX 10.9.5
Nuke version: Nuke9.0v5
Node count: 811 nodes
Description: A large nuke script containing a lot of 2D and 3D nodes.
smartRender: 11:56
Standard rendering: 21:40
smartRender used only 54,5% of the standard rendering time.
Nuke script size: small
Machine: MacBook Pro 11,3 2,5GHz i7 16GB 1600 MHz DDR3
OS: Ubuntu 14.04.4 (ubuntu trusty tahr)
Nuke version: Nuke10.0v1
Node count: 68 nodes
Description: A small size nuke script containing full cg compositing, inclusive vector blurs with high motion vector samples and a pretty render intensive TVI scale node to upscale the whole image in the end.
smartRender: 08:50
Standard rendering: 38:41
smartRender used only 22,9% of the standard rendering time.
Nuke script size: small
Machine: MacBook Pro 11,3 2,5GHz i7 16GB 1600 MHz DDR3
OS: MacOSX 10.10
Nuke version: Nuke8.0v1
Node count: 4 nodes
Description: A simple nuke script using motion blur with a high sample rate and a median with a high size.
smartRender: 03:04
Standard rendering: 08:04
smartRender used only 64% of the standard rendering time.
Nuke script size: middle
Machine: HP Z800 2,67GHz 24 Core 64GB 1600 MHz DDR3
OS: Windows7
Nuke version: Nuke8.0v7
Node count: 383 nodes
Description: A mid size nuke script including cg compositing into real shot footage.
smartRender: 07:55
Standard rendering: 24:57
smartRender used only 31.8% of the standard rendering time.
Nuke script size: middle
Machine: MacPro 6,1 3GHz 8-Core Intel Xeon E5 32GB 1866 MHz DDR3
OS: MacOSX 10.9.5
Nuke version: Nuke9.0v5
Node count: 112 nodes
Description: A mid size nuke script. This time we did a background rendering method for the standard rendering.
smartRender: 02:28
Standard rendering: 09:37
smartRender used only 24,9% of the standard rendering time.
Nuke script size: middle
Machine: MacPro 6,1 3GHz 8-Core Intel Xeon E5 32GB 1866 MHz DDR3
OS: MacOSX 10.9.5
Nuke version: NukeStudio9.0v8
Node count: 362 nodes
Description: A mid size nuke script combining CG elements with real shot footage. This time we did a timeline rendering method in NukeStudio with 16 render threads for the standard rendering and a 16 threads render using smartRender.
smartRender: 05:48
Standard rendering: 08:34
smartRender used only 67,7% of the standard rendering time.
Here you will find some frequently asked questions on smartRender. Please make sure to read them first. Please also have a look on the documentation. If you have any question that is not listed in here please don't hesitate to contact us. We are pleased to help you.
Each cragl tool can be installed via cragl connect - our free tool to install and manage all of your cragl tools directly inside NUKE. If you haven't already done so please download connect.
By opening connect you will see a list of all cragl tools. You can drag and drop it to the right hand side of the connect window to reveal more infos. Just click on "buy". After purchasing you will receive an install code for your tool. Now simply click "install now" and enter the received install code. The tool will be downloaded and installed automatically for you. So you don't need to struggle with any install issue.
Here you find an overview of the smartRender's versions and its improvements. Please log in to download versions.
• Update to nuke-16
• Create API
• Add warning label when exceeding 75 percent of available threads
• Fix - Copy render command raises IndexError when used chunk size is larger than 1
• Fix batch rendering command did no longer trigger next job
• Implement smartCache integration
• Render preview - Implement nearest frame preview
• Fix continuously creating thumbnail
• Update to nuke-15
• Implement direct render preview
• Add additional transcode root directories via environment variable
• Add button to reveal all transcode template folder
• Implement chunk size
• Fix - filter jobs by time in Nuke-12 and below
• Implement auto clean job history
• Trigger custom callbacks after job has finished
• Add studio model
• Add help menu
• Add toggle to show thumbnail for each job in the render queue
• Filter jobs by time in job queue
• Hold ctrl and drag a rendering from the job queue into the DAG
• Add shortcuts for frequently used tasks
• Add button to show changelog, browse online docs and access support
• Various style adjustments
• Update to nuke-14
• Remove frame number from filename of transcoded media
• Auto check Write checkbox when there is one Write node in nodegraph
• Remember selected transcode template when closing smartRender
• Store selected transcode template with preset
• Add button to open settings in main window
• Add help button to browse to online documentation
• Make right click menu to render other job more visible using icon
• Darken all icons
• Toggle render history using Alt Key
• Render notifications window Add quick action to copy render path/dir to clipboard
• Render notifications window Add quick action transcode
• Render notifications window Add quick action Send mail with rendered file attached
• Render notifications window Show render time and rendered frame range
• Fix remove byte type string output from terminal output for Nuke-13
• Fix right click to render other working file not working in Nuke-13
• Fix job log window not displaying statistics in Nuke-13 correctly
• Implement auto transcoding after rendering has finished
• Fix dropping license into license window raises UnicodeDecodeError
• Add 'Export job log' to context menu in history
• Add 'copy terminal commands to clipboard' to context menu in history
• Fix reading trial license data fails decrypting
• Send email to license author when machine installs license
• Make Nuke-13 ready
• Add statistics to render log when exporting a job log
• Add render time estimation and average time for rendering one frame
• Add overall render time of job
• Fix rendering gets inserted multiple times after render finished
• Make the windows being always on top configurable
• Support multi selection in job queue
• Add logger to log information about render jobs in the background
• Process next waiting job in queue when current job has finished
• Register custom callable that run before/ after render submission
• Fix render crashes that were caused on some machines with AMD processors
• Bring back render finished sounds
• Fix bring back tooltips
• Use separate lines for each terminal input
• Save working file before rendering
• Pre-check existence of output node before rendering
• Add additional after render commands
• Open up for site licenses
• Generate license by license file, login and install code
• Update internal package structure
• Collect executable nodes that are nested in Group nodes and Gizmos
• Ignore executable nodes where no file path has been set
• Add create render directory command to executable nodes context menu
• Open up render process for executable nodes that write to disk
• Add job log button for each job in the job queue
• Add sphinx documentation
• Evaluate expression paths in Write nodes
• Made Nuke11 ready
• Major code updates and code improvements
initial release
• fixed bug that caused an error when rendering using -keep existing frames- enabled
• Render info panel to quickly access and edit your renderings
• Batch render multiple shots
• Rendering external nuke scripts without opening them
• added global node changer window
• added automatic cache write node creator
• added input mode to frame range in smartRender window